Alliance Capital¶
When your alliance has 5 or more members and has occupied 20 or more cities, the alliance leader can select a Capital City.
Capital City¶
- The Capital City can station up to 5 armies from different members.
- Only members with the rank of Captain or above can see their alliance's Capital City.
- There is a 6-hour cooldown for changing the Capital City.
Attacking Rules¶
- Only members of an alliance can attack another alliance’s Capital City.
- Only alliances that have established a Capital City can attack other alliance border cities.
- Country defense bonuses do not apply to Capital Cities.
- Missiles cannot attack Capital Cities.
- No loot can be obtained from attacking a Capital City.
Rewards for Attacking a Capital¶
- Your alliance gains Alliance XP according to the enemy alliance’s value.
- The player who captures the Capital receives 100 Gems.
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Alliance XP is calculated as:
- If enemy alliance value < 3,000,000 → no XP or player gems.
- If enemy alliance value ≥ 3,000,000 → XP = enemy value ÷ 3,000,000, minimum 5 XP; player receives 100 Gems.
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When Alliance XP reaches certain thresholds, the alliance levels up, increasing the reward level.
Appointing Co-Leaders for Capital¶
- Alliance leaders may appoint 1–2 co-leaders to establish the capital.
- To assign co-leaders:
- Click the Alliance 'Edit' button.
- Select 'Change' next to 'Capital Set Members'.
- Choose co-leaders from the list.