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Rivalry

A Rivalry is a small-scale war between two alliances, with two phases: Preparation (12h) and Battle (48h)

The alliance leader selects 5 members to participate. Once matched, both sides enter the 12-hour preparation phase.

After preparation, the system randomly selects 20 unoccupied cities as battle cities.

Scoring

  • A score is the total number of minutes you hold battle cities during the 48h battle phase.

Rewards

  • The winning alliance earns XP and bank gold loot (10% of the defeated alliance’s bank gold).
  • All participants who earn a score receive bonus loot.
  • All rewards are deposited into the Alliance Treasury.

Rules

  • Only participants can attack rivalry cities.
  • Rivalry cities cannot be set as alliance capital or border.
  • Rivalry cities do not have alliance territory protection.
  • Participants cannot leave or be kicked from their alliance during the rivalry.