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Attributes

Value

Value represents a city’s overall competitiveness, based on real-world rankings of economic and strategic importance.

  • Player Ranking: The higher the total value of the cities you control, the higher your personal ranking.
  • Alliance Ranking: Alliances are ranked by the combined value of all the cities they own.
  • Top 100 Cities: The number of Top 100 value cities you control determines your player level.
  • Daily Rewards: The higher your alliance’s total value, the greater the daily rewards it receives.
  • Country Defense: The higher the value of cities within a country, the stronger the overall defense of that country.

Area

Area corresponds to the city’s urban area in the real world.

  • Alliance Rewards: The larger the combined area of cities an alliance controls, the higher its daily rewards.
  • Country Defense: Cities with larger areas contribute to stronger overall defense for their country.
  • Player Contribution & Construction: City area is measured based on player contributions. Only cities with measured area can build Monuments, City Connectors, City Hall, and Fortifications.

Population

Population reflects the actual population data of the real-world city.

  • Alliance Rewards: The larger the population of cities an alliance controls, the higher its daily rewards.
  • Country Defense: Cities with larger populations contribute to stronger overall defense for their country.
  • Population Composition: A city’s population is divided into two parts: Civilian – Determines the city’s daily gold income. Recruitable – Determines how many troops can be recruited from the city.
  • Battle Losses: If a city is involved in a battle, its population decreases according to the scale of the conflict.
  • Population Recovery: Population can be restored by completing Civilizations tasks, Lording the city, or contributing Food.